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Ok. I found it bymyself. For those who interested the script is like that; WaveIndicator.waveIndex = GameHandler.wave; enemylist = "";...
Hi Baroni; I want to make an indicator UI for coming enemies(how many enemies are coming from where). I find this data stored in wavemanager.cs....
Do you think is it good choice for tower defense games? imagine 20-30 of enemies calculating path for their navigation at same time ...
Hi baroni, My working package is the old one, from old NGUI version. I am working on it since months. Now I want to update. How can I update my...
Thanks, you can try. I will send model. But I've already reset with many technics(xform modifier/reset transform etc)
Yes I'm sure because of this reason; since I have experiencing some difficulties on tower rotation option, if tower has an attack animation, and...
Baroni; is it true that if enemy come from two seperated ways, towers cant fire both sides. They only choose one waypoint, one path. Or Is it...
Baroni; one more question again; I want to add tutorial at the beginning of the scene. To teach the game for beginners. I create a series of...
Hi Baroni, sorry for late answer, but this technique works good. Thanks.
Hi Baroni; After I update project, I guess there is a thing something like a bug, I dont know how to fix; You attached 2dgui slider to enemy...
Thank you, it works now:)
Thanks, lets try. Another question is; when I change panel info( projectile, radius, damage etc) text, they changed very well. But when i press...
lets ask from inverse; if I just copy-paste joystick gui to desktop version, and convert desktop scene to mobile, do everything works fine on mobile?
Hi Baroni, I updated my old Tower defense to newest, 1,6a. As I guess, all my settings and scenes are lost. But its my fault, I just check all....
Hi Baroni There is an error message I've never get before; It says; KeyNotFoundException: The given key was not present in the dictionary....