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[MEDIA] This is a 3D beat em up I created. It has incredible action, customization, leaderboards, and un-lockable characters and transformations!...
I'm really sorry about that. I'm working on an update now to fix those issues.
Kombo King is my most recently updated project on Steam. It's an action/beat 'em up with dynamic animations, destructive finishing moves, and...
Will be available for iOS and Android on December 1st, 2021. [MEDIA]
https://assetstore.unity.com/packages/3d/animations/flying-animation-pack-155965 I've updated 'Flying Animation Pack' and lowered the price. If...
Hello, This is my finished beat em' up project, Kombo King. Available for Android and iOS. iOS:...
I just finished this game and it's available on iOS and Android [MEDIA] iOS:...
Flying Animation Pack has been updated! -Combat animations added Link:...
Hello, I have created an animation pack that contains flying/floating animations for your game characters. They were done using HumanIK so you...
I am developing this game for mobile devices. Your enemies mask their physical presence so you must locate them using your heightened senses. You...
[MEDIA] Basically your enemies fade from sight and you must sense them in order to fight them.
iOS link below https://itunes.apple.com/us/app/nova-slash/id1339624239?mt=8
Now Nova Slash is for PC/Mac! https://terry213.itch.io/nova-slash
Link: https://gamejolt.com/games/komboKing/317598 iOS: https://itunes.apple.com/us/app/kombo-king/id1264304059?mt=8
I thought it would give the player more accuracy for the hack and slash portion of the game.
Nova Slash is available for iOS but will be available for Android at a later date Link:...
I used playmaker to incorporate ads for my game and while my statistics show for Apple App Store, nothing shows for the Google play store.
I used playmaker to incorporate ads for my game and while my statistics show for Apple App Store, nothing shows for the google play store
What are the positive and negative buttons for the virtual joystick?
How come the joystick only moves when the arrows are pressed and not when the user drags them? I'm also using playmaker.