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Following up, because I said I would. My solution pretty much looked like what Edy and I laid out in this thread. There were some changes worth...
Sorry about that. Here's a .NET Fiddle that I can confirm to be working: https://dotnetfiddle.net/0rLE0U Main changes: The "distance >...
Yes, it sounds like you have the right idea. Assuming your only concern is stopping the object at a specific distance, and it's not, like,...
Your approach doesn't maintain script execution order, right? They're just called in whatever order they're added to the list, which is presumably...
Thanks for the response. Yeah, I figured this is basically what I'll need to do. Unfortunately, it gets messy quickly, for a couple reasons:...
I've bashed my head against a similar problem before, and when I found myself reading up on integral calculus, I decided it was time to let the...
I am setting up a physics trajectory line, Angry Birds-style, but in 3D. In order to produce the trajectory line, I make an un-rendered copy of...
Minor request for Unity devs: change the protection level of a lot of the ShaderGUI editor code from private to protected. As it is, if I want to...
Quick update. For some reason, I'd assumed that my issue was limited to strings, but it seems to occur for any primitive value type deserialized...
Hello, I'm switching my project over from binary serialization to JSON and am finding that, when using ISerializable, deserializing strings will...
Using NodeCanvas Lite, I've got a situation where some Behavior Tree asset seem to be corrupted(?) in some weird way. Any time they're accessed,...
Hey Eric, I think I found a bug. I have a 3D VectorLine and tried to set its lineType property to 'Points'. This caused a Null Reference...
Thanks, Eric! I'll just wait on the official fix.
I'm using Vectrosity to trace the path of 3D rigidbodies (with 3D lines), and I am seeing a curious issue. I tried to see if anyone had reported...
After some tinkering, here's what I've got. [MenuItem( "Tools/ParadoxNotion/NodeCanvas/Custom/Register Preferred Types" )] private static void...
Hi Nuverian, I'm a NodeCanvas Lite user, and I'm finding that I can't access the Preferred Types Editor. There is no "NodeCanvas" or "Preferred...
Glad to hear it. :cool: I went ahead and made the purchase today.
Hullo. I'm currently deciding between NodeCanvas and Behavior Designer, and I'm leaning towards this one. For now, I'm mostly just interested in...