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Hi guys, I'm having this an awful lot since upgrading to 5.6, more than 50% easily. Project name is PuzzlerNameGame, it's causing me a lot of...
Ohh good spot! Thank you! I'll give that a try, it's a dll so it's probably being ignored by my version control by default. Edit: It was exactly...
Hi guys, I'm in the process of upgrading a project to Unity 5.6, but am getting a lot of cloud build errors that seem like they might be internal...
Hi Stephan_B, I bought a copy of TMP for a project I worked on a few months ago, and now we're looking to upgrade to Unity 5.6, but the latest...
Thanks for the update, it's appreciated :)
Sorry for the late response, we're in the process of submitting today so haven't done that many builds. But I'm cranking one final one out now and...
I've had a couple of builds waiting in queue for more than half an hour, cancelled those to see if it was just a blip and set off 2 more, those...
Hi Yuriy, I'm not 100% sure what format the messages are being sent in, is there any way to debug the content of the message received? I think...
It is working perfectly now, thanks for the rapid response.
I'm having the same issue that seems to be coming from Facebook SDK complaining about not being able to find OpenSSL. I can't build any Android...
This is great news, and potentially perfect timing for us as we'd love to use gradle on cloud build. However, we now seem to be unable to build...
Thanks for the response Yuriy, what is a 'notification' message? As our game only uses messages for notifications currently, we don't send any...
Unfortunately that didn't work for me. It processes ok and fetches the receipt, but I get back the same receipt I've already seen and as a result,...
Hi Yuriy, thanks for the detailed response. We did fix the problem in the end, turns out that we had not included the play-services-iid library...
Thanks for the response, but I was able to fix the issue in the end. For Android the problem was that I wasn't including the right play-services...
Ah, thanks you! I'm not sure how I managed to miss this but somehow I did. Really appreciated as this is the last thing we need to do here to meet...
I've managed to solve the problem with IOS, thanks for the quick response. For IOS it was that the provisioning profile hadn't been updated and...
Hi Yuriy, I'm hoping to be able to use your plugin to help me implement push notifications across iOS, Android and Kindle. I've been through the...
Hi, I've bought your plugin to use to implement push notifications in a project and I'm having a couple of issues integrating it. On Android,...
Hi guys, I'm using Unity IAP to handle making my purchases from Apple, but I'm using Playfab as my back end service. Granting the purchased items...