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old thread.. but if you don't want to use an editor entry, then: enum EditFlag : uint { GLOBAL_ROTATION = 1,...
Does this work in a cardboard environment? (ie. without the oculus sdk) I have a GearVR controller, but am developing a demo in Cardboard and...
Eric, are you intending to put yields in so that object do not freeze the system while loading?
Ha.. my fault. The loader contain a coroutine, so making the UI it was called from inactive was hanging the coroutine. Model was loading but non...
I've been using ObjReader for a few days now, working well. However, when I moved the obj files from being on a server local to the machine to a...
Tried the immersium extension in 5.4.1 with the standard demo scenes - lots of compiler errors. Is it limited to 5.3 or the 5.5 beta?
it was a typo.. point being there's a workaround on ios
If you're using unity 4.3 with vuforia you need to look at this:...
See the workaround here https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/unity-43-ios-compatibility-and-workaround I...
Don't know if this will help, but I found that the problem was the graphics card, an ASUS GTX560 Ti. Be aware that you may be using dx9 in xp and...
Thanks for the answer.. unfortunately multitargets cannot be used with frame markers. Shame that UCS can't be used for separate boxes....
Can UCS be used without the recording process to define a spatial relationship between markers in code? ie. lets say I have a box with frame...