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I gave up and went back to 5.5 to fix the reflections. Anyone have any idea why I'm getting this white line on the horizon? I get little white...
This is play mode and editor screenshots with ambient intensity set to zero and the sun directional light intensity set to zero. Should it not be...
Here's a comparison with tenkoku... which is pretty much on target for atmosphere/GI but the clouds don't look anything even close to as good as...
Thanks @John-G good to know. Sadly the brightness power affects the brightness of the sky also. :( I think I'm just getting too much ambient...
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I'm having the same problem as @Bartolomeus755 but not having any luck on the fix. Same setup with Playway Water. My sky properties doesn't seem...
How do I tell what version beta I have? Still having a reflection problem after applying the fix... Wondering if perhaps the "latest version"...
I updated to 5.6 and this doesn't seem to have improved. Video attached. Hopefully I'm doing something stupid that someone can point out....
Just noticed that this was reported previously in the thread.
So... Had things working pretty good. Then updated to unity 5.6, updated to latest playway beta, and changed sky systems kindof all in one shot....
Unity has started crashing when I try and adjust the distances on any LOD group. Only the project I'm working on seems to be affected. If I...
Working much better now. Still no cast shadows but can live without that. Am getting some unnatural reflections in an obviously shadowed area here...
Time for zuzzu to get an assistant! haha
I reimported it just for fun. I get the shadows in the left eye only... and they're rendering on top of objects above the sea level... up to a bit...
@CaptainMurphy where is that panel? I don't think I've ever seen it before. Are you using the beta? I haven't got my link for that yet...
Anyone having an issue getting receive shadows to work? I have the watershadowcastinglight component added to the main dirctional light. No water...
Aha! Found a simple example here: http://answers.unity3d.com/questions/667865/prefabutilityinstantiateprefab-returns-null-in-edi.html Thanks again.
var newBlock = (GameObject)Instantiate(ObjectToInstance, matrix.GetRow(3), Quaternion.LookRotation(matrix.GetColumn(1), matrix.GetColumn(2)));...
Thanks @StarManta @AndyGainey This smells like it's definitely what I need. Sorry, not trying to be dense but I'm not a programmer and the...
I'm working on an architechural visualization type project and using instantiate in an editor script to populate the world with objects exported...