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Anyone?
Hello, I am sending push notifications to my Unity iOS app and attempting to read the metadata that was sent along with it. However, I'm not able...
Thank you!
Hello, I think I am running into this bug, too. I just filed case 1231343 with a repro project. If I input the string "One two ₩123 three four...
Hey, checking in :)
I hate to be a bother but it's been 3 weeks -- is progress being made?
Hi, any update on this? I filed bug 1168274 back when I made this forum thread nearly three months ago, but I still have not seen any progress.
Hello! I'm a long-time Text Mesh Pro user who's upgrading from 2017.4 to 2018.4. I used to use the paid version of TMP (1.2.2), and I'm now...
That all sounds great! Once you get to the point of measuring actual loading times, I'd love to hear the numbers.
That sounds great! I'd love to hear before/after numbers for how much this decreases repeat load times. I'd also love to run my project through...
Are there any more details of this? What it does, how it works, etc?
I capture errors from my webgl pages as well and have never seen this. I recommend you try and capture the console log as well and put that in...
Add a LayoutElement component to Middle, and set its Flexible Height to 1.
Cool, thanks for the reply! Regarding Android, is there a way to tell at runtime if it's supported in 2017.2? I'd like to add this check to my...
Hello, I saw the "32-bit mesh index buffers" feature that allows meshes to have more than 65535 vertices. Does anyone know what platforms this...
Here are the loading times for my project: Firefox 56.0 (64-bit): - Normal: DL+Inst=6715ms EngineInit=2572ms Loading=9287ms - Wasm:...
Won't that just give you the same byte array that the above Javascript did? How do we turn those bytes into keys/values?
Hello, I have several players of my WebGL Unity game that get the "PlayerPrefsException: Could not store preference value" error when my game...
The manual explains it in the section "Will an AssetBundle built now be usable with future versions of Unity?". The answer is that in 5.4 they...
My suggestion is to automate it. I had the same reaction as you when I discovered this, as my project has over 10000 asset bundles. So I wrote...