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I doubt Unity will be trying to find ways around these sanctions, regardless of whether it's technically possible. I don't think it's in Unity's...
Trivially.
I won't buy tools with obfuscated DLL's—it's too risky. I'm screwed If something goes wrong and I need an immediate fix.
private void Awake() { if (playerInstance != null && playerInstance != this) { Destroy(this); } else {...
How is this different to a VM?
(Late response, I know. Holidays and all) Yes, it kind of is. I don't think I did a very good job of explaining myself. Having a HUD overlay (as...
As long as the UI does it's job smoothly, than I don't find my immersion being broken. It's just a method of providing information. Immersion...
That does help, thanks. The problem is still there, but it doesn't jerk as far now.
...How is the asset store page this bad? I'm just trying to browse the deals, and it's a complete pain in the ass to use. Simply scrolling up and...
SQL just isn't a very popular choice for game developers. If they were to implement a first party solution, you would probably find that not many...
The game must have done something right if it's causing people to write essays on the meaning of being human.
It's pretty clearly clear what it is. It's even got the word "CLEAR" in massive caps. What is it?
Last time I bought something form the Asset Store, my purchase went to "Unity Technologies ApS". When you purchase something from a 'store' in...
I got a refund for an asset a few weeks ago with no explanation. I assume the asset must have been ripped. It would have be nice to have gotten...
All that does is tell people that you know you're using assets that you don't have the rights to use. That looks worse! There are plenty of...
The full error contains the line the error is on. By crudely paraphrasing the error like you did in your post, you removed this important piece of...
Help us help you and paste the actual error. We are not human compilers, and we can't read minds. Don't make helping you difficult.
Did you try the GPU timeout fix from earlier in the thread?
You cannot instantiate a MonoBehaviour with 'new'. If you want a plain class with none of the Unity component stuff, simply don't inherit from...
It's hard to tell if it's dangerous or not. Coil whine could be caused by an overtaxed SMPS, or it could be a harmless artifact of that...