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Great, thanks :)
Ah, thanks so much for the play button workaround. Annoying bug!
Agreed, incredibly useful :) In my 2D project, moving the RigidBody2D in FixedUpdate() and turning on interpolation did the trick. Thanks!
Hi there, I am animating a mesh using SkinnedMeshRenderer.SetBlendShapeWeight(). I can't get a proper AABB for the current state of the mesh,...
Is this in the editor by now? Just asking, it's been 4 years since the question came up here...
Yes! That did it. There might be a more elegant way, but with a little script to update the tile flags on the selected assets I could make this...
Thanks for the suggestions! Unfortunately, I still can't get it to work. There will be an undo entry, but undoing just eliminates all color...
Hey, I've created a brush to use in the tilemap editor that allows me to color individual tiles. It works really nicely, but unfortunately, the...
Hmm... a typical situation would look like this: [ATTACH] The box belongs to the character driving from left to right. The ground has a...
I think I ran into a similar problem as the OP - on a terrain with a PolygonCollider2D, I'm doing ground collision detection on a player with a...
I'm thoroughly confused.. same as everyone else here, my C: drive is running full. After some searching I came across the UPM_CACHE_ROOT env...