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mmm... It does work to some degree. It keeps the perspective the same but it also creates a type of rotation effect by distorting the rendered...
Hi all I'm not sure if the following is possible, but I want to crop and offset my rendered camera (not UI). One way I thought of possibly: Let's...
Hi We are on unity 2019.4.25f1 with addressables v1.18.2. I don't believe the UI prefabs are part of the addressables - it's built with the main...
Hi We've come across an issue using the localization package. Not sure how to exactly reproduce this but we saw it a couple of times now. We have...
Alright, thanks a lot for the feedback!
Hi I'm working on a project that will require localization soon. We can probably use something from the asset store but I would assume the Unity...
Hi all I'm running Unity as a library inside a native app and was wondering if it is possible to handle the downloading of the bundle files...
Does anyone know how to do this in Xamarin? Someone posted on their forum that they successfully did it, but couldn't share how to. Even high...
I also get this with line renderer, but haven't looked at it in more detail yet. Is there a bug logged for this yet?
Thanks for the response. So if it's not possible in the method above, do you have another solution you can point me to? Basically I want to...
Hi I have a shader based on the projector shader from the Standard Assets. I use the shader to project an image onto the ground plane - like a...
Ok, thanks for the response! I'll be waiting patiently then... :)
I'm reading the docs and forums but can't quite get a definitive answer to the following: Is the Alembic format supported on Android and iOS?...
Thanks, after preparing a simple demo I figured out what I was doing wrong. My mistake (as you mentioned) was that I called the code via an editor...
Hi there so I want to generate textures at runtime from dynamically generated svg files. I've got it working in the start method, but when I move...
Ok, interesting. I rebuilt the project after updating to the latest VS but that didn't work, until I deleted my previous build and rebuilt it...
I have the same issue. Building a HoloLens app with IL2CPP backend has the effect that there are no debug targets showing up in VS (not even local...
I have the same problem. Built using Unity 2018.1.4f1 Vuforia 7.2.20. [edit] I exported the Android build from Unity, opened it with Android...