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Disabling collisions only for specific colliders unfortunately does not work for me, since this is an animation that happens in a lot of places...
@Krull Thanks! Setting the DetectCollisions to false and gravity off for the duration of the animation worked pretty well! But does...
Hi Krull! I was wondering what's the equivalent of setting Rigidbody IsKinematic to true when using ECM1, in ECM2? I have a need to let player go...
Awesome! Thank you for the answer! :)
Heya! Does this Hot Reload asset support IL2CPP?
Ah, no worries, I just got kinda confused about the errors. Thanks for the quick answer and info!
Hello! I posted a question couple of months ago asking about transfer from ECM1 to ECM2. I am definitely late but better late than never, I just...
Hello! It would seem that when I import the Interactor package to Unity but exclude the Examples folder, I get 8 errors in my project. Are the...
Thank you for the answer, that is excellent news! :)
Heyoo! Interactor seems super interesting and your trailer videos are 10/10, informative and hilarious. Does this asset work with strictly...
Heyoo! We've been using ECM1 for a long time and released a game using it so we have a bunch of custom code. ECM1 is an absolutely amazing asset....
WaaghMan, your solution worked well for us. Thank you!
I cannot tell what is wrong with this. I use the basic Unity Sample Scene and Pxltiger's Zombie. I have a basic timeline which plays animation for...
Hello! Thank you for the Emerald AI, it seems very promising for our project! I have one question, I'm sorry if this has been answered before or...