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I've been working on a spherical terrain generator for a little while, but I don't have the ability to continue developing it, or really make a...
I'd recommend an implementation of marching cubes. Reduce your chunk sizes as well. You can store the voxel data in a global array/list/dictionary...
Thank you for your help, I was hoping it was something I didn't understand since that's usually how this sort of thing goes down 99.999% of the time.
I'm having an issue concatenating a string using a foreach loop. To get straight to the point, here is the code: string askName =...
Hi there! Welcome to rocket science! Effectively what you need to do is take the current velocity vector, and predict where the object will be...
I outlined some basics here.
Ah thanks! It never ceases to amaze me what I don't find in my own research.
In a way, yes it is a precision problem. The step size can be changed and that can help reduce the effect, but it never quite goes away. I suppose...
The code isn't broken, it's behaving exactly as it should. Here is a raymarch script that is heavily simplified to get to the root of the problem:...
As far as I know, most shooters use animation to drive weapon recoil and other movements. I wouldn't recommend combining physics with scripted...
I recently started messing around with shaders in Unity and thought I'd try creating a raymarch volume shader. I found some success, but I've run...
I know this is an old post, but I feel that this could be helpful for somebody. This is my raycast bullet physics code. I've done my best to make...
Because of my curiosity, if I post a project here, who would contribute?
As @LaneFox said, maintaining interest in a community project would be very difficult because of how it would evolve out of peoples' interests....
Okay yeah, that makes a lot of sense. More along the lines of asset creation rather than gameplay creation. Reduces a lot of the complexity of a...
Just like that train of thought....
You make a good point there, and I have to admit I don't know as much about the history of video games. What you do point out is that it is...
I see what you're saying, and it would indeed be really cool to watch a game space evolve over time. The only problem is it would lend itself to...
Personally, I think the idea of a crowd developed game is a bad one. But I've never actually seen one or heard of something like this in the way...
Well, I've never come across this problem but I'll give it a shot. First off, Input.GetKey and its variants return a bool if that key was...