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Right, there is that. Thanks for the suggestion. And I know it's not a complete maybe not even an accurate chart. I was just amazed by the...
Thanks for pointing that out. It corrected itself by saying Monobehaviour inherits from Behaviour, which Behaviour then inherits from Component......
This also clears up the boundary between value types and reference types. So everything outside 'System.ValueType' in the chart is basically a...
I was talking about generics with Claude. I wasn't sure what can be represented by T. And I was really lost and confused so claude threw this in...
And I do believe, PS5 developers have mastered the black art of pushing their new fixed build into the physical discs sitting in players' houses....
I've also seen posts about this watermark even seeping into PS5 builds: [ATTACH] Players complained they bought a legit copy ending up with a...
It's off canvas. Changing sorting order won't work. But I managed to msrenderer.sortingLayerName = "UI"; So is there a way i can force this...
it wouldn't show up even if i set the z value to 100...It must be a layer sorting problem. Or am i using the wrong type of textmeshpro?
The text is a free floating damage popup. Its Z-value is set to 1. It's not rendering on top: [ATTACH] [ATTACH] I think it's to do with 2d...
The text is a free floating damage popup. Its Z-value is set to 1. It's not rendering on top: [ATTACH] I think it's to do with 2d sorting...
Firstly, will do. Oops, i think i know why, the projectile is destroying itself so any scheduled coroutine will be destroyed as well? If so, i...
Projectile/Script A: void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Enemy")) {...
Edit: I just found the cause. If I set the Anti-anliasing on my camera to FXAA, the postprocessing won't work in play mode, but when set to SMAA...
Hey thanks a lot for your guy's help on the other thread. I found I have phrased my question really terrible so I started this new thread. Just...
I want to put methods in a list. But since lists can only hold objects, I need to first assign the methods to delegates: void MyMethod1(){...
I managed to have added and executed a function to a list of actions, like: List<Action> skillList = new List<Action>(); skillList.Add(new...
Thank you so much! Precisely what I'm looking for. Though is there a performance issue if I'm running say like 20 of this script at once, since...
I often use coroutines just for delaying a function til the next frame or delay it by 1 sec. But I'll have to place a block of IEnumerator into...
Oh thank you so much Most tutorials I watched used a static event, think that got me mentally locked.
Should the event system ever be considered within a prefab? Like, Enemy A OnDamaged event - enemy A UpdateHpBar Enemy B OnDamaged event - enemy B...