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Lately I've had some success with the iterative refinement feature. For me at least, it only seems to have usable results if you start it off...
Separate issue. I am not clear how this is supposed to produce icons or other UI assets - e.g. cursors, buttons, icons. Let me describe the...
When I attempt to use the concept art browser I get the following three entries to my log. I am just pasting two lines per each log entry...
I have a very basic Animator Controller which has idle, locomotion, and attack animations. I also use an Animator Override Controller when the...
Bumping thread. Hoping someone can take a look.
I am trying to build and deploy a very simple game for Android. I got this error upon loading up the game on the Fire Tablet (which is the only...
I want to send a quick thank you again to everyone on this thread who contributed. As I develop my skills more and more I come back to this thread...
Reading this https://docs.unity3d.com/ScriptReference/ParticleSystem.Emit.html gave me the impression a lot of trial and error is involved with...
Thanks Kurt. I also found this thread just now that seems to provide more evidence of the buggy behavior of Play/Stop and other folks suggesting...
Interestingly ChatGPT had a great suggestion for me that seems to fix the problem above (I don't know why and would love to understand).. but...
I'm working on "Challenge 4" https://learn.unity.com/tutorial/challenge-4-soccer-scripting and struggling with the particle effects playing or...
Ok - a little bummed the answer is the debugger. If anyone has experience with writing custom static code analysis in Visual Studio, looking...
Yeah that would be quite useful. A little more than I need but could be a great tool.
Oh yeah - it's clearly not random. 100% agree. But in a lot of the code I've seen, I can't discern any pattern as to why they could chose two...
I've been trying to research (with no clear resolution) how to implement custom warnings for my Unity projects in Visual Studio. For example, I...
Thanks. I'll try and recreate my "execution flow" bug. If I can start a new thread to figure out what was going wrong. Appreciate all the...
Yeah. After I wrote that response, I felt like an idiot because I went ahead to implement it, realized I only needed one and that I'd have to set...
Yes I was starting to think I didn't really need the prefab linkage at all. Sorry - new to Unity. Ok so one script per prefab then? I feel like...
By the way - curious you mention object pooling. I used to use object pooling all the time. But then (~20 years ago) I did some experiments and...
Thanks so much. This is very helpful context. I am currently just manually loading scenes and starting things through the editor so I haven't...