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Thanks for the suggestions folks. I've went the route of the dependency graph and working through in isolated chunks. The .meta trick is pretty...
The issue is the dependencies between scripts, working with one script to the point where it compiles is one thing, but knowing that it works...
So I've been working on my first project for 3 years. About 1 year in I switched from JS to C#, but thought I'd be ok without converting my code...
Yeah, my UV Chart filter shows the same as yours, where the two objects are different colours. What's the fix for this?
So my levels are constructed of various segments and are built by modules, but all the walls use the same material. No matter how high the...
I have tried both in the editor and on my Nexus 7. I get true for isInitialized and no errors, regardless of whether or not I use test mode. Any...
Put everything into a coroutine and yielded for a frame at appropriate points. Works great, except it takes twice as long for someone playing at...
The algorithms I'm actually doing shouldn't be relevant, nor should what I'm rendering at the end of it. The intensive part is actually generating...
I am randomly generating a bunch of spaceships the moment I spawn them in. This essentially consists of a LOAD of while loops that run through...
I am building meshes at runtime that's vertices only go along the x and y axis. After generation, I would like to generate a collider based on my...
Every page tells you to use the asset store package an points here for doccumentation:...
I have exactly the same problem. Any fixes?
If the mouse is moving even slightly when a ui button is clicked, it's on OnClick isn't called. Same goes for touch input. Is there a way to solve...
So say I have the four anchors spread out, how do I move all simultaneously so as to keep the proportions correct so as to make them square? The...
Basically audio sources to the right of the player are louder in the left speaker and vice versa. How do I correct this? The sounds still get...
Do you have an ETA on the tutorial?
How do you guys deal with forces? Do you use AddForce, set the velocity or MovePosition?
The actual character controller collider is rotation locked and as far as Im aware can't be unlocked. Gareth, can you give me an example of...
Hey everyone, For a few weeks now I have been experimenting with various methods of handling the player movement in my FPS. Now before I go...
So the default character motor script takes a float for the gravity and uses that to move the character down on the y-axis. How would I modify...