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Great work @Murpenstien, this is looking and sounding excellent! You noted 'The shader supports the deferred rendering path', has this been tested...
This is looking excellent Murpenstien, about time someone tackled Unitys 'Elephant in the room' of terrain performance.
Hi Xix, Looks great, I have a few questions before purchasing if you don't mind: We've had to move to 5.6b11 - has the plugin been tried in 5.6?...
Hi @Partel-Lang, VRIK is great! As you keep adding features we all need do you have plans to hook VRIK up to a character controller, so the lower...
Thanks for the fast reply, that's exactly what I was after. Your tool works great for what i'll be using it for; architectural visualisation...
Hi Terry, does the HD recording feature adjust the games time so recording is unaffected by framerates dropping below that of the required rate...
Could this be used to capture footage at a fixed framerate even when the realtime framerate is expected to be lower than that required (24fps), so...
That makes sense, appreciate the honesty. Re the Firewalls problem, I have a bit of a hacked together work around involving a connection test for...
Looks very useful, I have a question regarding a server as player setup. Can a player host a server from their own machine with this solution...
Thanks Tigeba, I also read this, with a suggestion to use uLink or a 3rd party networking library to overcome it. As far as i can tell their is no...
Thanks for the reply appels. It was actually the master-server's docs that lead me to believe a server couldn't be hosted behind NAT (bottom of...
Hi, i'm looking for a networking solution for two player vehicle coop. Is it possible to allow player 1 to create an authoritative server and host...