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Thank you very much for explaining! I'm still learning mist things and are most time not really sure how to set up my code.
Sorry this was a misunderstanding, so heres my code: using UnityEngine; using System.Collections; public class Pad : MonoBehaviour { public...
Diagramm: Check if button is pressed --> go into pressed state (set a variable on true, that can be registered by another script) --> wait for...
I want to create a codepad in my game where you press buttons to enter in a numerical code. My problem is that I can't figure out how to reset...
Thanks for all the help!
The cube still moves like a dice and doesn't slide over it, also the jumping seems to break if I use your code. Is there something I'm missing?
While I understand thaht you use a cube to move, I still want it to slide over the ground and not roll like a ball. With the Forces it reacts like...
I want to create a very simple moving cube, that stops if it hits the wall, however I can't get the cube to stop if it hits the wall at the moment...
Thanks again for all your help, next time I programm something, I will think about your tips!
Thanks for all the repilies! However I have another qeustion. Is there any list of these things like this this.transform.parent.gameObject, I...
Yeah, I feel exactly the same, anybody has some tips for us?
I have a problem with the coding in Unity. I watched multiple youtube series on how to code in Unity and while they explain the code to me I...