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Those are all good questions. There are a handful of Resource folders, but I don't think anything in there references more things - or...
There are some things in a few Resources directories spread around, but those are expected. The vast majority of the content is not in a...
As a sanity check, this build currently has only an empty scene referenced in the BuildSettings. That's all that should be included - a single...
That makes sense, but something fundamental is malfunctioning. In the past, at least for other platforms in Unity, I've always been able to...
Yes - I picked a couple of textures at random and used several reference finders - they were not referenced by anything in the scene that was...
Building for optimizing size ("Disk size with LTO") resulted in an identical Build Report in the editor log, and only a meg or so difference in...
Hi, I understand the skepticism, but it is a completely empty scene with 1 GameObject that has no other components added to it. The Editor Build...
Huge in this case is pretty huge: Build Report Uncompressed usage by category (Percentages based on user generated assets only): Textures...
That's a good point - I have a couple small scripts that have a [PostProcessBuild] attributed method. Both are simple, one copies in a javascript...
Yeah, I'm all for removing things that are never used, esp since the time to import is slow. But I change which scenes are included based on what...
Hi all, I searched and couldn't find any topics about this - so I'm hoping there's just some setting I've got wrong somewhere. Unity...
I can't find any alternative for calling asuint to treat a float as a uint in the VFX graph. The "uint" node seems to just do a cast - I need the...
That worked perfectly! Spectacular, thank you so much for your time, and for this wonderful plugin. It is very much appreciated! Cheers!
Hello, Sure - I just picked one, but trying in all of them, they give similar results: X 47062 FTFSkybox.meta X...
Hello, I don't want to exclude the externals folder - I often make changes/fixes here that I want checked in. There are no modifications to...
Hello - in a somewhat related subject, I use SVN externals heavily to reference internal core code between Unity projects. This isn't an error -...
Hi all, The documentation for ToggleGroup SetAllTogglesOff says: This method can be used to switch all toggles off, regardless of whether the...
Is it supported to have Addressables load from StreamingAssets for a WebGL build? I've searched and searched and can't quite find a concrete...
Hello, Sorry for the delay. I did submit a bug, and they wrote requesting a reproducible case - which, as usual, is challenging - I spent a long...
Update: if I insert a test scene before my main scene, I can successfully open the mic and record, then continue to loading this 2nd level, and...