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Well I tried importing to Blender and re-setting the origin to the geometry and that seems to have fixed it when imported into Unity. A pain, but...
I have a problem that is related to my 3d modelling program (MOI3D) but is expressing itself with Final-IK and I'm hoping there's just a simple...
I found this post, which suggests it's not just me but this is a little old and hopefully they're working by now......
OK nevermind. It looks like it was actually executing other lines of code and the debugger lied
I've seen a couple posts asking about this but most were a little convoluted... This one's pretty straightforward. I'm using Unity 3.5.7 still -...
I'm doing some similar stuff and unless you're fully utilizing the physics engine, using rigidbodies and its collisions isn't the way to go. I'm...
I'm making a 2d game using 2d toolkit and my experimentation (and suggestion from the developer of Zombieland USA) shows that I shouldn't use...
Is there a collider defined outside the table? You're not checking that the RayCastHit hits the table (it could be hitting any collider), so if...
Hmm, from my newb reading it looks like you're checking to see if the mouse cursor is colliding with something (anything - you're not checking...
Fundamentally the answer to your question is to track player state in a couple variables, the timestamps of last hunger update, and then every...
In your inspector, drag a Bullet onto the slot below your script name for the bullet. I suggest making Bullet a prefab. This won't instantiate...
I've got a question about raycast - what is the thickness of the ray? In other words, if I have a sprite and I do a raycast directly down from...
I was just about to post a question about how to approach collisions with a 2d game. I've been playing around with rigidbody based and raycast...