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Thanks! This was very useful!
Many thanks for the quick reply. I'm not sure why mine was breaking as I was doing exactly the same code as the DeleteTooltipFromPrefab you...
I tried to edit my previous post but this forum is a bit buggy in chrome I think. So I ended up solving this by just using a simple pooling...
Greetings! I've had good luck with ProTips until I started trying to use it within prefabs. I have stat modifiers that I create dynamically from a...
If you need to wake an object up as part of the handler then you definitely are better off with awake than with onenable. We need to manage...
Perfect! That is exactly the solution I was looking for!
Greetings, So one thing I'm wanting to do in my game is have the radio get 'unlocked' fairly early in the game with perhaps a half dozen...
Greetings! Many thanks for the quick reply. I think my problem was I had the build set to mono vs il2pp. Or at least it seemed when I flipped...
Demo app plays station fine in the editor but when I build for android I can't get any stations to play at all. The error in logcat looks like...
There are so many things I love about Unity... but one of the most steep curves they put in front of people should be one of the most simple...
It is sad and truly unbelievable that these productivity crushing bugs are completely ignored while Unity Technologies prances around with all...
Greetings, I'm using DFGUI and have what I would think is a simple question. Right now for each button I'm finding myself having to make a unique...
Many thanks for getting back to me. I think an AnimationCurve is mostly just an array of float pairs (key / value) packaged in a way Unity likes....
One other item though I would like to serialize. What would be the process for serializing an AnimationCurve?
I've been reading through the thread but couldn't find just a simple example on serializing a Vector3. I noticed you have Vector3Converter.cs....
it would be nice in assets like this if the developers would look for a buyer. Someone may have paid a little to purchase the rights to this....
Well I figured out a way to make it happen. The key is property drawers. One thing that tripped me up is when I put the scripts in the editors...
Ok, So I can add more to this and it is naturally more messed up than I had hoped. Part of what causes my complexity is I need everything...
This is a simplified example of what I'm trying to do. I have list of spells in a collection. Let's say each spell has three simple fields....
Many thanks for the assistance. This was a lot of help. It appears I likely just need to create some more custom actions to work with the movement...