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please implement official solution haha. i realy see no harm in the crosspost since both threats discuss this topic and its relevant to both.
edit: i was about to recommend my own solution becaus its easy to debug, but looking at your screenshots i dont think it works for you at all, as...
sad bump
shadows arent. my work on tgis has entirely been in unity 19.3. For normal maps i use a simple material with a flat normal map, so to make...
i too have noticed these. the latter can be worked around by having a larger area but steeper falloff on the light. i chose the unity lighting...
i too think yours is more performant becaus the square method also generates "edges" where 2 shadowcasters touch, while yours doesnt if i remember...
yep. i didnt check out your script tbh, but the original one. it did not quite work for me so i wrote my own version that uses a simple prefab...
hey, i wrote an alternative script that needs no tinkering with the pipeline package. it uses a simple prefab with nothing but a 1 by 1...
What i am looking for is for a script to generate smth like this on button press. however, i cant find a way to access a shadowcasters shape nodes...
... this problem just occured out of nowhere for me. wtf
You're being passive aggressive. OP was very reasonable. He even said it wasnt his shiniest moment. Your community members will vary in skill...
4 years later, another nub joins the ranks and isnt proud about it either! :)
Thanks for the quick response! Yep it does.. my bad, its quite obvious :D Since the feature is still in beta i guess thats fine. gonna check...
Hi, Checking out tilemaps. Theyre amazing! However, i often draw a lot of stuff before i realize im on the wrong layer. It should be possible to...