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In the ARFoundation samples, there is a scene called ReferencePoints.unity, which is a simple example of what to do. Here is the link for the...
What you need to do is add ARReferencePoints, which basically act as the anchors. They transmit by default as a trackable within the WorldMap....
This may be a stupid question, but I can't seem to find any documentation or methods to access the anchor points of a WorldMap once it is read...
Did you ever get an answer to your question? Frustrating how there are so many un-responded questions on this forum.
Hey Frictionman, I'm doing the same thing in my project. I am calling sessionSubsystem.ApplyWorldMap to load the shared map, but can't seem to...
I just ran into this conflicts with Lean Touch and Physics Raycaster. The only workaround I could come across was putting the gameObjects...
Maybe this is a related issue? I was encountering the same blank video screen as the earlier threads (unity ver 5.6.0f1), and suggested solution...