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Is this fixed?
It's not a surprise that these SDKs collide
Any update on this?
Yiiikes hope this gets fixed soon, sounds baad
Any update on MSAA support?
Does anyone have a clue why the IBM Watson SDK is deprecated now? Was looking forward to using it!
Hi Joe, I've just raised a bug for this as this behaviour happens daily - Unity Hub seems to only be able to write the license file if it is...
Sounds like this combination could be very taxing on the device - not even considering when thermal throttling kicks in after running for a while...
Have found when I was opening an old 2017 project in 2018.3.0f2 that an editor error was holding up the package manager from being available, as...
Thanks for the suggestion, if this issue raises it's head again I will report through the tray menu
Managed to get around the License Error loop by closing Unity Hub then running it again as administrator - inputting the License key and it...
It's usually recommended to not allow 2d markers to bend, Vuforia has its own solutions for this so I would recommend looking at it for your use...
Neither the ARCore or ARkit Unity repos have had an update since early-mid December 2018 which suggests to me that the actual ARCore and ARKit...
Every damn time I go to use LWRP with ARFoundation, something like this happens.. these developments need to stop colliding like this it harms...
Thanks for the clarification, I was getting excited about the possibilities of non-AR SDK devices using the VISLAM solution in 8.0 but now I can...
Quick question - the Vuforia v8.0.10 release notes mention for Android that 'On some non-ARCore Android devices, Ground Plane augmentations may...
Can you get any xcode or logcat logs to see what the crash log is? That will give us some clues
I am always thinking I'm ready to make the move to using LWRP with AR Foundation on my next project but I always see a forum post like this one...
Thanks for the heads up, feels like every time I want to use the new SRP in projects, there is always a gotcha or a bug to be fixed :( keep the...
Apple didn't seem to mind, as far as we know we aren't doing anything weird or sneaky with our app