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For me with latest Android build tools and latest JDK worked with 2017.x and 2018.1x / 2018.2x versions by setting JAVA_HOME and below...
Ah!. Just wasted 5 GB downloading the latest beta via Unity Hub. Alright, will check this preview build then. Thanks!
I have downloaded the samples and opening them in Unity 2018.1b12, but keep getting many Burst Compiler related errors like below....
Yeah, got it. I'm not a core graphics programmer, but a Generalist. In my current workplace, we are gonna start a project for Real-Time rendering...
Yeah it does. Have to explore each module and code as you said to get the hang of it.
Load levels is not working till now, but I will keep looking into it. Thanks!
Awesome it works now. Thanks a lot!
Thanks @Rowlan for the swift response. I read the documentation and followed it, but it crashes the editor every time after giving many warnings...
I just downloaded the Fontainebleau Demo from repo and opened it in 2018.1.0b11 but none of the scenes open correctly. Can't even see the Scene...
Hi, Below are some of the feedback after using Unity Hub for a week: The application is very processor heavy. Opening a project using unity...
Hi, I'm using Unity 2018.1.0b4 version and having problems with Shader Graph in new and existing projects. 1. Missing ShaderGraph option in Create...
@BestHTTP Thanks a lot!
I'm trying to upload a file via Best HTTP framework. I want the the result that this curl snippet produces: curl -X POST...
Thanx dvdidunis.. I will try to execute this in the game, see if it works!!
I have created a vertical slider, but finding it difficult to control the selected value from the slider. I want to create a confirm button to...
Solution to your problem is given here..http://www.youtube.com/all_comments?v=yQiEov5E2K0 Might help..cheers!