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I posted about this issue a few months ago and got no response, so I'm raising the issue again. The return keys and cursor keys in GUI.TextArea...
I've been waiting patiently for this issue to be looked at for the best part of a year, but nothing seems to be happening:...
Might also be worth checking that you have the latest versions of OSX and XCode installed.
Are you getting any errors when you try to open the app? If not, try opening Console and checking for errors there during startup. Alternatively...
lol... I'll put a tenner on there being an Apple Watch forum before mac. ;)
Sure, but the problem is that there are a huge number of issues that are completely unique to mac development, such as code signing, mac app store...
Yeah, I've been waiting for that 5.2.2 patch to come out hoping that it would fix it, but its still there for us unfortunately :(. It appears to...
Developing for OSX has a whole bunch of issues that are specific to that platform. And I'm currently battling a (submitted) bug on OSX where...
Just in case anyone has the same issue, I was able to resolve this by selecting EveryPlay.bundle and EveryPlay.framework in the unity editor,...
Just to clarify, Unity does actually spit out the xcodeproject, however I'm guessing something in the post-processing is failing to complete,...
I'm getting the following exception when I try to export an iOS unity project with EveryPlay: UriFormatException: Invalid URI: The format of the...
Who are you? Mark Ffrench, Developer at Firefly Studios What kind of game are you trying to build or would like to build? A port of the windows...
Hmm managed to fix this myself by completely uninstalling and then reinstalling Unity ¯\_(ツ)_/¯
I'm working on a port of an older game. So far, our workflow has been that we compile a modified version of the original code as a DLL and import...
I was having this issue, if I remember correctly the solution for me was to add the current UUID of your installed version of XCode into the...
I don't think you need any reference to Time.deltaTime in there... Your velocity should be simply t.deltaPosition / t.deltaTime Unless I'm...
You need to specify the localization languages you support by adding a "CFBundleLocalizations" array to your iOS target properties. You can find...
Are you sure you have iOS selected as your current build platform on both?
Hi, it looks like that class it's complaining about was added around the launch of iOS 7. Assuming that your xcode project has the...
There tends to be a little more work involved in setting up your Xcode project for iOS, than you would have for android. Typically when I have...