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System.Math takes 2 parameters so you can specify the number of decimal points. UnityEngine.Mathf only takes 1 parameter, and rounds to the...
Has anyone been able to use TextMeshPro to import a Chinese font? @Stephan_B thanks for linking to that table, but how can we use it to import a...
Thanks. I've checked the breakdown in the log and it's very helpful to know about. The log doesn't show anything unexpected, however. The complete...
I have a large project, but I'm trying to build only a tiny scene that I've made within it. A WebGL build still ends up very big (202mb for the...
I had to spend a few days hunting down a bug that meant patches couldn't be applied even after they had been downloaded, but I found the solution....
Instances of prefabs in the scene don't keep their connection to the original when the game is running. They only update automatically in edit...
There are some well-established plugins for accessing Facebook and Twitter from iOS games, but are there any that can do the same on other...
Check the position of the gameObject you are assigning the GUITexture to. Its position should be between 0 and 1. This can be a bit harder to...
Thanks for your help and those links. I’ve looked at the old version of the M2H tutorial, and I’m hoping we will be able to buy the up-to-date one...
I’m hoping someone who understands multiplayer on the iPhone can clarify a couple of questions that the docs and tutorials have missed. I have...
That's it. We don't have a pro licence for iOS, I'd forgotten about that. Thanks for replying.
When we download Angry Bots from the app store, and run it on a 3GS there are glossy reflections on floors and nice graphics, but when we build it...
I believe we should be able to improve some of the image effects, including Depth of Field, by varying the amount of blur over parts of the image....
Thanks for those comments. I didn't realise we could use BitConverter, but it works perfectly. I didn't have to use the manual method, but that...
I was wondering if there was any way to import a binary file format and read its data into a script. A text file would be easier as you can use...
Our new game/digital toy Zombigotchi is now in the app store. Pet or punish your very own pet zombie! Developing this new iPhone app, other users...
I got around this by avoiding the AudioListener.pause function. You could set the volume to 0, but I was using the function to pause the game, and...
Thanks for the link. My graphics emulation was set to iPhone(MBXlite), but after trying the other two options, for iPhone 3Gs OpenGLES1.1, the...
Hi, Has anyone seen Unity's specular shaders work on the iPhone? We have objects that make use of specular shaders in Unity iPhone, but when...
I think I have found a bug in the AudioListener that gives an error when I use the pause function. I will prepare a bug report and hope it is...