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Trying to build for Windows using the command line: 'C:\Program Files\2021.1.12f1\Editor\Unity.exe' -batchmode -buildWindowsPlayer .\Unity\ Long...
I get these warnings building for Windows. SHoujld I worry? What do they mean? Script attached to 'SpawningBase_SpawnableObjectPrefab' in scene...
Script for a puzzle game, logging output, text-heavy games, licence, Ts&Cs, the README, help text, text generated by GPT, chat app, the list is...
TextMeshPro is horrible if all you want is to display plain text longer than 200 lines or so. It's a heavy duty install, requires code changes,...
Thanks! From what I see textplayer is just the parser, no output MMLplayer generates wave files mmlib is Python, and seems to target low level...
The aim is to play music/sound effects defined in MML (text files for ancient 8-bit chiptunes) in Unity, either interpreting the codes or perhaps...
Thanks, yes, I found OpenMPT and MilkyTracker is similar: part of the whole early computing thing: chiptunes, Amiga, strange hardware, weird...
MOD audio tracker files look like an attractive option for games music: supported by Unity, small size, music-like (no performance artefacts),...
I have a small object (Sprite with box collider) falling about 0.1m onto a surface (a mesh with a box collider). Both have rigid bodies attached,...
A good summary, particularly for the sake of other readers, although I would not agree with all of it.. I know the first time you get hit with...
Not a lot of help if you **really** need to use something in System (which is rather often).
Love that techie talk! OK, so to get an irregular shape with a feathered edge? It looks like that would need two versions of the same shape: one...
Getting closer. What I deduce from that (which you didn't say) is that a simple shape with a hard edge on a transparent ground will show or hide...
Thanks for the response, but it doesn't help. That's the 'Dummies Guide'. I asked for the tech info. That tutorial says: [ATTACH] Where does...
Just looking for any more detailed technical info on sprite masks: how they work, how to create one, what they can do and what they can't. Any...
STL import and export are both in the code: see .../External/StlExporter/Code/pb_Stl_Importer.cs. Both import and export fully implemented, large...
10 years and still going strong! And the solutions proposed still have way too many manual steps and big expensive packages for my liking. The...
Thanks! I'll look into it. [edit] Mostly it looks like experimental stuff, trying out things, not easy to use. But is uses LibTess and Clipper,...
Yes, I found those already. It's nice to have something, but all they do is the standard model meshes. The code is not parameterised, and not...
I found this: https://github.com/zalo/libfive-unity. Looks promising.