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This solution takes some steps but it workd for URP 14.0.8 (Unity 2022.3.6f1) to have transparency working for the environment background solid...
Oh that's a great tip and makes a lot of sense, I'll look into that, thank you!
Hello, almost the same error is happening to me too with Unity 2021.3.22f1, anyone found what's the cause??
Hello there, I'm having that exact same issue with the `null function or function signature mismatch` error in `worker.js` @nfynt-zap have you...
You can access those values using ugly reflection: private FieldInfo lwrpaShadowField = null; private FieldInfo lwrpaSoftShadowField = null;...
Hi Partel [IMG] How can I make the behaviour be initiated by the PuppetMaster? recently I updated the plugin in my project and suddenly this...
In macOS Catalina the game doesn't crash when calling the fairplay function
Hey KovaPx, I'm dealing with this same thing and also got the call to the library to work by just adding the compiler conditionals for C++ in the...
I'm interested in this as well!
I only have the "BehaviourPuppet" and the animador update mode is in "Normal". Apparently changing it to "Animate Physics" improves this...
Hi there Partel, I'm having trouble when manually triggering the unpinned state (calling SetState(BehaviourPuppet.State.Unpinned) on my...
Yeah it's too bad that the official Khrono's group plugin for unity doesn't actually work with GLTFs, only with GLBs (even in their example...
LWRP, unity 2018.3b11 building for WebGL here, I needed to have LWRP Lit, SimpleLit and Unlit shaders to be used at runtime (not having...
Thanks a lot for this! it seems to be the only workaround for now.
Hi there, me and my team could get the lightmap baking to work on prefabs using the package posted here. Although we found out that if the scene...
I'm having the same error on a Moto X, using Unity 5.3.4. At the beginning of the app I'm playing a video using Handheld.PlayFullScreenMovie()...
It's interesting, I'm having the same error on a Moto X, using Unity 5.3.4 and @Hosnkobf 's solution made me think, since at the beginning of the...
I tried this in several ways but i could only make it work this way: GameObject codeInstantiatedPrefab = GameObject.Instantiate(...