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Thank you, Ash. I assume downgrading is the only solution until the December release, right?
Having a long running project that was switched to URP about a year ago, I've recently noticed that the monitor screen is black where it used to...
Is XRInputSubsystem.TryRecenter() not doing anything a bug or should we use some replacement from the new Input System?
There should be a feature to let us keep only the latest versions of bundles when overwriting or updating builds. Removing the whole build cache...
Hi Alex, no solutions whatsoever, it's still as broken and random as it was. For now, I'm using a local profile that only has the core scene...
Where does it spend the majority of the time at? Compiling shader variants? If so, I'm in a similar situation and at this point I'm absolutely...
What is the ideal setup for building patches? ---------------- I've been working with Addressables for quite some time, but there are still a few...
No, I have not, because I wasn't sure if this was the intended behaviour (I'm fairly new to Addressables). I forgot to mention something that you...
Hey @DavidUnity3d, thank you for replying. The scenes are in the same Addressable Group, but are set to be Packed Separately, which I believe...
Great, thank you!
Is there a plan to add this option to Addressables? Example use-case scenario: having multiple scenes as addressables, you modify some of them,...
This is still a thing in 2019.1.1f1. However, it doesn't seem to break anything in the app.
Pink is the new dark mode. I love it how they don't give a damn about it. Hopefully someone with a clear mind fixes it in the next patch....
Changing the camera depths did prevent the crash, but unfortunately didn't work for us because we needed a 2D camera to have the lower depth than...
Thank you, guys! I'll mess around with this and will let you know about the results. The thing is, we already have two cameras in the scene (2D...
Happens only with version 5.6.0r3 and only when Oculus Rift is plugged in. Nothing really useful in the crash logs. "Unhandled exception at...