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Thanks Mike, I'll check that. It should be easy as 2MBVL creates meshes with the light's shape, am I right?
Thanks reveriejake! That's great to know :D , probably I'll get the asset as soon as I get home and I figure out how to create the shader. Has...
Hi there, I was looking to port a XNA project to Unity and I found your asset which looks awesome. I have one question though. My game have...
This should work: ObjectPool.instance.GetObjectForType("spawnEasy", true); The string should be the object type.