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I have the same problem in my project, randomly crash on 2017.3.0f3, and 100% crash in both 2017.3.1p1 and 2017.3.1p2. And I cannot report bug in...
Um, finally I have created a script to extract the name of font asset and material from TextMeshProGUI Component and make all text use the default...
Hi, I find that the asset bundle browser pulled wrong assets in AssetList sometimes. For example, I set a SpriteAtlas to a bundle...
Hi, I created a set of font assets around 8Mb in total, which is used on TextField in both scenes and prefabs. I meet a problem when I try to grab...
I have a mobile game project which is going to reduce the file size by using assetbundles I meet difficulty on solving dependencies between shared...
I want the SoundManager can be accessed anytime to play sounds, so I choose to use Singleton pattern. Well, it's also used DontDestoryOnLoad
I have a SoundManager using Singleton Pattern, there is a list inside to store all audioclips The problem is that the audio clips from the...
Do you mean I need to reload all sounds from assetBundle per scenes? Thanks for advice. I have added code to load all the sounds from bundle again...
I am using Unity2017.1.1f1 to make a mobile game which need to optimize the size So I decide to move all audioclips from Resource to AssetBundles...
Hi, I just updated to Ultimate Mobile 10.1/21. Find that the GA_Manager will throw NullReferenceException at...