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Awesome :D Ty! I'm gonna try implementing your assets with the UniRPG tile editor and if they work I'll post here so you can let people know :)...
Would this be compatible with UniRPG's Tile Editor Extension?
Yea this is kinda what I'm wanting to go for, I just want them to instantiate off screen when the player hits a trigger then have them start...
As stated in the title I'm looking for some help on the subject of x-axis AI movement and attacking/aiming at the player. I've searched everywhere...
Alright I'll do that :) Thanks!
Thanks for the quick reply!! True customer service right there :) And to answer your questions: I'm working in my own scene, just a simple floor...
So for some reason upon zooming (or at least clicking the mouse 2 button my model spins and ends up at a 90 degree angle? o.O I have no idea how...