A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Manually managing priorities would introduce more tedious work than it would save. I think adding the alphabetical + output type ordering should...
Hey @Wright, a small feature request this time. :) it would be great if inputs and outputs of the Function node could be re-ordered to make the...
Hey @Wright :) Any progress on this issue? http://mm2.idea.informer.com/proj/?ia=136748 I reported it back in July, even sent you an email with...
@Peter77 You are comparing a17 vs b5, could that difference just be that b5 is more polished/fixed up?
@Wright I've logged the above mention issue here: http://mm2.idea.informer.com/proj/MM2?ia=136748
Hey @Wright, I found a small issue - the GetProgress() method on MapMagicObject returns values bigger than 1.0 (100%). At the start, it returns...
I was hoping their new Unity Pulse would help with that.
7 months have passed and still no dropdowns in runtime. Surely it can be done and fully tested way quicker than that. :)
I don't think that just because the UI uses the "same workflow as gameobjects" that it is necessarily an advantage. UI is a beast on its own and...
Where would I begin... - Flexbox. Designing layouts with it is super easy and intuitive. The uGUI anchor/pivot atrocity is just meh. - CSS. You...
I agree, let uGUI slowly meet its maker. I can't say that UI Toolkit is production ready per se, but so far I was able to do most of the things I...
Well, either way, it's very limiting. Working even with tens of vegetation items is very tedious and difficult to manage. I believe VSPro APIs...
@Wright Hey, you probably missed my post above:...
Hey @Wright, I wanted to ask if it would be possible to add an option to not change the Vegetation Studio Package in all VS Pro Objs/Masks nodes...
Hey @Wright, my post probably got lost in the rest. Do you have any suggestions for the Flatten + Add Margins workflow? Thanks!...
Thanks for the reply! Yeah, that modified version doesn't really help much. So what is the intended workflow here? Should I just bruteforce the...
Thanks for the reply! 1) Yeah, I get that those margins are supposed to work together with the main map margins. But let's say I have flatten...
Hey @Wright, currently on MM 2.1.1 + all the patches applied and discovered some more issues. 1. Scatter node + Add margins seem to behave...
Well yes, it's part of the problem, but the main problem as I stated is the idle animations have inconsistent pivot. But only for the Boar....
I agree as well. It should be implemented the same way as in CSS - cursor: pointer, cursor: default, etc.