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ok thanks :)
This might be a very basic question, but i can't find an answer to it. How can I create a textmesh via script while the game is running?
I found the problem. It was not 2dToolkit related. I didn't save the file in the unicode format. sorry for the trouble and thanks for your help :)
thanks for your quick response It seems like it is a js bug the js code is not working gameObject.GetComponent(tk2dTextMesh).text = "wäs";...
hi, 2dtk is awesome. I love it :D But I have a problem with special characters. If i write some special letters like ÖäÜß into the textfield...