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I'm experiencing the same issue here (UK), all my purchased assets (and it's a lot) are missing. Did not contact support yet. Let's see if it's...
Looking forward to it, can't wait
Upon reviewing the code I think I see where the problem is now. The Mesh Customiser is only supposed to work when you click "Bake" in Mesh Baker....
Thank you for the quick relply and for looking in to it!
Hi, I'm trying to use Batch Prefab Baker to create a Texture Array and write the slice index to my prefabs. I can create the texture array with a...
After experimenting with this the whole day, I suspect that I (and potentially @Kunnogi) are not using the correct libsqlite3.so or...
The missing method on IL2CPP indeed seems to be the problem (still). Is there any update on this?
Advice given by neocanwin in #13 seems to be working.
I observe exactly this problem for at least a year now with all versions of Addressables, currently with 1.16.19 and Unity 2021.1.11f1. To be...
Not sure how it's related to what I was saying, but yes, I agree (and I think it's generally accepted) that Unity should be doing it, hence the...
The solution suggested by @Aurigan is actually incredibly helpful, thank you, the white bar was bothering me for ages and now it's gone. I highly...
I would also like to know how to do this.
This is clearly an intended behaviour. Players can squint their eyes and/or guess what the UI elements do.
Thank you! It works as expected, you've provided really great support.
Thanks, yes, that was the cause.
Thank you very much, that is exactly what I needed to know. I have implemented the "MyCustomClass" based on DrupalBaseData and it works really...
Having exactly the same problem, periodically doing UnityWebRequest, after a while it fails with timeout and the game has to be restarted as...
Hi, first, thank you for an amazing asset. I would like to implement an endpoint in C# for services view but I don't know where to begin. The...
Really glad to see this issue being resolved after 4 years. Ah no, sorry, my mistake. Thank god it's nothing important.
Just happened to me in Unity 2018.3, I guess that's the way unity works.