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Thanks for the explanation mcoted3d. One last question, is there any advantage in using the Dynamic Atlas over the Sprite Atlas Asset when it...
Hi, I was wondering if someone from Unity could explain how the Dynamic Atlas works. I imagine it creates a dynamic atlas at runtime where it...
Thanks for the reminder and explanation, I somehow skipped the whole selector specificity when I thought about why it didn't work :) It does make...
Wanted to ask if it's intentional that we cannot use the transition property with ID selectors or if it's a bug? (Unity 2021.3.3f1) Toggeling the...
1) If you are using the New Input System then the "Input System UI Input Module (Script)" is the correct component to use together with the Event...
You can find an overview of all the events on this site: https://docs.unity3d.com/2021.2/Documentation/Manual/UIE-Events-Reference.html For...
The Unity Team was able to reproduce the issue. The issue can be tracked here:...
Hi, thx for the response, good to know, so I won't file this as a bug :)
Hi, in order to change the color of the input field of the TextField, you need to change the background color of the TextInput element inside the...
Hi, it seems that the DropdownField class is missing the 'choices' property. According to the example we should be able to find the dropdown...
So I just needed to do this myself and found out that align-self doesn't seem to work in this case, because if you set a container to behave as a...
Hey, UIToolkit uses Flexbox not pure CSS and you can find the supported properties here:...
Hi, thanks for the quick response and explanation. I will move my initialization stuff into CreateGUI then. I also created an issue and...
Just wanted to check if this is the expected behaviour. Unity Version: 2021.1.0f1 / 2021.1.1f1 I made a custom EditorWindow and noticed that when...
Got the same error in Unity 2021.1.0f1. For me it pops up everytime I select a .uss or .uxml file in the Project panel after it has been...
Seems to be in Issue specifically with 2019.2.2f1 , don't have this problem with 2019.2.1f.
The issues seems to be the x86 support, you need to uncheck x86 in Unity and build your apk only for ARMv7 and ARM64. See the answer from Unity...