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I'm investigating real-time music composition-instruments in virtual spaces. Here's my first little project: Recourse. I have hit a wall though...
I made a goal this summer starting last week to make one game per week. Here is my first one: Finding SVEN [ATTACH] [ATTACH]
Please leave feedback in this thread
[IMG] I would love some feedback! Please enjoy! Google Play Store: https://play.google.com/apps/testing/com.SoundMASS.Qualia1 Itch:...
Audio can play a huge role. Something organic and primal. https://www.assetstore.unity3d.com/en/#!/content/91436
This could be useful: https://www.assetstore.unity3d.com/en/#!/content/91436
You looking for something like this? https://www.assetstore.unity3d.com/en/#!/content/91436
Good news! Heartbeat Audio has been accepted into the Unity Asset store. Link: Heartbeat Audio
Link: Asset Store | Heartbeat Audio A dynamic audio system that will elevate your heart-racing moments. Features: High quality heartbeat audio...
I've got a functional version of my Dynamic Heartbeat Audio system. I'd love to put it online, but I don't have any interesting ways to present...
I've built a custom editor that solves a few problems. Now I am working on easy script control of the drips. I'd like to add a function that will...
The video capture didn't show the pull-down menus. Here's the Surface options. Each of these is a separate Audio Bank with a distinct aesthetic....
I moved the list of features to this separate post. Trying to keep the thread clean. Features: A Massive "Drip" Audio Bank Unique recordings...
[MEDIA] Long time reader, first time poster. I've been developing a parametric drip audio system that allows a user to create procedural,...
Long time reader, first time poster. I've been developing a parametric drip audio system that allows a user to create procedural, spatialized...