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Hi! Love this asset and can't wait for future updates. One request; would it be possible to disable caustics in the Underwater Renderer package?...
Just wanted to say I was able to successfully fall back to 2019.4 and it's been smooth sailing ever since; I'm sure Unity will figure this out,...
Thanks idavida; is there a more recent version of this bug reported somewhere? I just noticed this is in an archived Beta 2020.1 forum; not sure...
If I right click in my Assets folder and create a Material it takes the editor (not exaggerating) 20s to complete this process using 2020.3.14f1;...
Thanks for the quick reply! Regarding 'changes', I just meant switching the MicroSplat material render loop to URP2020 which allows me to see the...
I'm trying to get Microsplat working in my current project (Unity 2020.3.14f1 using URP) and for whatever reason when I make a build for Android...
Hey Kybernetik! Just wanted to update to let you know that I got my animations working with Animancer! (and now have fading, wooo!) I think the...
Thanks! I can try again later and post a video and code snippet
Thanks Kybernetik! So for my custom implementation I can just recreate new AnimationClipPlayables, disconnect the old clip playables from the...
I just want to start off by saying that the documentation for PlayableGraphs are abysmal. I'm sure anyone in this part of the forums is already...
Had this issue occur in 2019.1.6f1 pretty far into our app's development. It seems to be an issue with google backup data being restored when...
I had to upgrade to 2019.1, to get it to work. I'm using one of the included example materials to test.
Looks like preview 17 is doing the trick! Was able to texture paint without any errors and was even able to get lightmapping to work! (which it...
It looks like Polybrush is currently unusable in 2018.3 When attempting to paint textures onto a mesh with a Polybrush/Standard Texture Blend...
I'm using Polybrush/Standard Texture Blend and have "Generate Lightmap UVs" checked in the mesh import settings. If I switch from...
I'm running into some issues with Polybrush and lightmap baking, if anyone has any ideas.. My scene has a mixed mode sun lighting it. When...
Ahh, I figured it out! The river had a "Z_Additional Vertex Streams" component on it that, when deleted, allows the river to be editable again....
Maybe something new in 1.4? I'm not sure; I checked and don't see the console throwing any errors or anything. I've attached a gif showing the...
I just learned how to use this asset a week ago and really love what's it's capable of.. Unfortunately, I've had a couple times now where my...
I can't wait for this.. I've already starting planning out some components and systems so I can hit the ground running with a new ECS-based...