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Ah right, I meant to say solve this bug via shader code rather than resorting to multiple, identical materials. I'll consider my question out of...
Based on this thread, it sounds like it's to do with batch rendering, and there's perhaps nothing I can do about it? I'm willing to learn enough...
Hey @bgolus, if I were willing to learn to do this without Shader Graph, where would you recommend I start? thanks
Hello, I've made a shader that tiles and offsets a texture based on the objects world position and scale. It works as intended when I have one...