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I'd like to know too... There has been no update for two years, but was there official information that they are not working on it?
Thank you. Your answer helped me with the problem. [ATTACH]
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The solution is to unfasten the window, then an X is visible in the upper right corner. Clicking X closes the window. But the problem is there....
When i right click on a window i can't close it and an error pops up. [ATTACH]
I did the test with Animancer and it works. Good asset. Thanks again. Timeline is blending with animation clips. Perfect!
Thanks for help
I it possible to blend animations from animator with animations from timeline? I would like the timeline to take over the character at some...
Great news! Thanks for the answer.
I wanted to ask if the location is already working and it is possible to use it. Or is it rather full of bags and better to wait? Does it work...
Final script if some one want. public class AnimatedDof : MonoBehaviour { [Header("Mode")] public DepthOfFieldMode mode =...
This work! testDoF.focusDistance.overrideState = true; testDoF.focusDistance.value = focusDistance;
this don't work too. testDoF.focusDistance.overrideState = true; testDoF.focusDistance = new...
Any advice? Doesn't work in editor, playmode, and build. [ATTACH] using UnityEngine; using UnityEngine.Rendering; using...
When I have Custom Pass enabled, some objects render first. For example, gizmos. Although they are not on the clipping layer. It's an error?
Documentation for High Definition RP 8.0.1 is already available. Does this mean I can already use this version? If so, how to update it.?
Everything works. The editor simply does not refresh this field.
How to set light layers via script? Code like this dont work. private void Awake() { light = GetComponent<Light>();...
It worked for me. Removing even inactive cameras helped.