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Hahaha no worries! You're very helpful to someone without shader knowledge so thanks alot for providing this :D:D Yep, worked flawlessly ! Thanks...
Thanks for the continued help! Getting some errors after following your steps however. o_O [ATTACH] Installed 2021.1.20f1, put the repo in...
Ah sweet! Well done:) Yeah same for me. Also, URP is abit too low end and HDRP too high end. Built-in is quite perfect.. Hmm, can't seem to find...
Trying to replicate this. However, i can't find any downloads now to previous versions of the VFX graph, any tips on how you've done this? :)
targetGroup = GameObject.Find("TargetGroup1").GetComponent<CinemachineTargetGroup>(); Cinemachine.CinemachineTargetGroup.Target target;...
Exactly as the title says, how do i (in code) add a target to the cinemachine target group script in runtime?