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You seem to enjoy talking down on people for some reason. I don't think a game engine forum is really the place for that. Please be respectful and...
... I was pointing out the comment that was made by the Unity team member in the sprite-lit-default 2D shader bro. This is not about my code. It's...
[ATTACH] Was hunting down a DOTS compatible shader to steal the code for use in a custom shader and ran into this today. Thought it was pretty...
Bro I've read great advice from you in so many archive posts. It's wild to see you quit in this thread. I'll give Godot a shot too. You're right...
So I'm responsible for Valves tracking too? Your argument makes no sense. You are just arguing to argue bro. I'm just saying that the telemetry to...
I'm sorry but how does a user have anything to do with a license between me and unity. If a user denies my data tracking fine but how do they deny...
That is different from saying it's impossible to track. If you download something I make that is an executable, I can access your HWID info...
They already stated they will still be charging for multiple device downloads from a single user. Are you suggesting they don't know how to track...
"Unfortunately, it's not possible for Unity's system to know it's an initial installation or not." So device with HWID at a location and through...
I don't think you have a full understanding of how downloading and HWIDs can interact. They can pair device hardware to the game download(s)...
stoked they walked it back. thanks for the update. I'm still a little put off and lost some trust from this whole ordeal - but I can at least...
You're not thinking of long-term costs. If you sell a popular game that users reinstall frequently then over the course of a 10-20 year period it...
"Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay...
Some errors... at first glance looks like you'd have to do a rewrite of the Havok guys post for Entities 1.0... Going to take a hard pass for now....
Yea mixed feelings on this since Unity 2D already uses Box2D for GO. Might as well make a C++ Box2D physics engine with an editor and become a...
Was really hoping to use Box2D or have 2D physics shapes and bodies with Entities 1.0 but seems that is not a thing. If I switch to .51 hybrid...
I didn't find out the answer to the WithAll mystery but I did get it working with this foreach (var transform in...
Influence the position might be a better way of saying that first bit. But basically I'm wondering if WithAll() is just for targeting an entity...
foreach (var transform in SystemAPI.Query<TransformAspect>().WithAll<PlayerData>()) { transform.LocalPosition += new...
Can't I just create all my entities with the standard ECS stuff like this: public partial struct AddComponentToSingleEntitySystemExample :...