A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@JuliusM what about 2017 ? Thanks!
@SamOYUnity3D Hmm, ok, thanks for clarifications!
bump!
I haven't had any purchases from ios 13 yet. I also haven't had any crash reports either ...
@JeffDUnity3D, @SamOYUnity3D Thanks!
bump
Hello, On iOS I recently hit similar(?) bug: if user account has no payments method selected the OS asks him to provide one. After completing all...
Yes I did few real purchases. Seems to work as expected. I think we should close this thread. I am almost sure the "problem" I've faced is related...
I did test app with TestFlight and tester account. I did test in-app purchases with sandbox and TestFlight accounts. I could not wait any longer...
No, the app is available in the store
Got it :) The logs might be from 1.22, but app released with 1.23 already. Ok, tomorrow I will post new logs from 1.23 with *unityiap* pattern only.
Just in case: Recently I submitted my app to App Store and got a rejection because none of in-app purchases are available to user (with a...
No, still looking into it. I see in logs IAP requests and iTunes requests. As I see it the "problem" is not with IAP but iTunes itself. Despite of...
Hi! Found a weird case when IAP is not initialized if no network available. From the logs: <Notice>: UnityIAP Version: 1.23.0 <Notice>: Faulting...
Hi, @sahArt! Have you submit your app into App Store Connect? Has the app passed the tests on iOS 13? Thanks!
1. I never said I was running app in a simulator. It's just my toolchain not on Mac ... 2. Failed to pair iPhone with XCode inside VM (forgot how...
1. Sign in with Settings -> Apple Id (with or without iTunes & App Store) 2. I understand that validator only checks sign and app bundle of...
Hello! Trying to understand how to validate non-consumable purchases on iOS. I created a sandbox test account and use it to buy some game items...
OMG! I missed that option :( @SamOYUnity3D thanks a lot!
@SamOYUnity3D, I never said I tested 1.20 nowadays. I do remember when I published my previous game that I tested in-app purchases a lot. Long...