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That does solve the problem, but I apologize that I didn't specify one thing. I want the cut off line to have a blue tint to it as well as shown...
Hi, I'm trying to simulate sharp cut-offs akin to projector headlights found on most modern cars today. I'm working on a racing game and using...
Has anyone found a damn fix for this yet, still happens on an empty project in 2019.2.19f1 targeting Android using Linear lighting, Deferred...
This is a bug and has been reported to Google like days ago. Cutting edge versions of Unity will always have issues. I tried multiple older...
Is there any temporary solution/workaround to this for now? I really like 2021.2 and don't wanna downgrade just for this. And yes I do serious...
SOLVED. It's shocking how sometimes the little things make the biggest differences. I was using LZ4 compression previously. As soon as I disabled...
I searched to the moon and back but apparently nowhere could I find anything about this method or it's descendants. 1. Why is...
It's already available to use in 2020.2b
Thank you for your reply, I think that's one of the two questions solved for me. The main question I now have is how do I represent something...
Hi, is there any way to get roughness at edges of cross sections? I have just bought your asset and want something like this - [ATTACH] As you...
Thanks for your input. Unfortunately, I already used Obi Cloth for my current simulation, but it cannot quite replicate the effect shown in the...
Anyone? Even pointers would be big help right now
I've been pulling my hair out on a perfect solution for this. I've been trying to learn liquid physics but couldn't quite get it right. Basically...
@Kiwasi How about Upwork.com? Any opinions on that? Also does anyone have any inputs on how to never really run out of work BUT at the same time...
Is there a way to achieve a trail effect with normal map painting? I just want a particle system or a "tearing" visual effect to follow the...
Hi, I don't think you got my question right. I just had a look at the zombie scene. The zombie basically uses blood stains directly on the main...
Just updated the asset to latest and it worked brilliantly! 1. Also, is there a way to put a pre-painted texture on a prefab's material albedo...
This is what my profiler shows. The framerate with both mesh deformation and painting enabled is 2-3 fps. [ATTACH]
Yes, the mesh vertices are modified at run-time. I've used an asset called "Obi Cloth" for these dynamic meshes. The mesh vertices are...
Hi, I'm using this asset with dynamic meshes (mesh which deforms when a finger presses on it, using raycast) in my game. First, I set up the...