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I've tried that alrdy and still no result.
Hi, I have an issue where after certain amount of distance with a camera i get these tearing black lines Image 1 - is where camera is set to x 0 y...
Huh, well it works fine now , thx for the help tho.
I am using Unity 5.5.2f1 [MEDIA]
I have a question regarding the prefab. I've done everything its said in the steps and yet when i instantiate the prefab it loses its look.(I am...
Hi, Is it possible to implement "tiling mechanic" to cross section UV for exploder option? Because in some cases that part i take from the...
Hey, Any chance you can implement something like "Pre-calculate". It would be similar to crack but without allocating it's fragments. So...
Meshes are still the same, polys are missing if "Disable triangulation" is checked.(Keep in mind that distribution is only working if...
Hi, Sorry to bother you again , but i don't understand the feature uniform distribution. It says that "Exploder will create number of fragments...
Works fine :)
Works perfectly , just as i wanted it to be :D.Thank you very much. But have an issue when the object is being destroyed.Sometimes it doesn't...
Ok ,thanks . Didn't know about that.
Amazing work, this is just what i needed <3 Edit:Have you uploaded 1.6.4 to unity store or is it uploaded somewhere else as a beta...
Hi , Got one question about how the mesh is being cut. Is it possible to specify the angle of the cuts? For example i would like to make my mesh...
Hey guys, Is there a specific way to export an object from 3ds max to unity that has flex and morph modifiers on it (with animations) Because...