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We have no plan to support such scenario. It would be very confusing to have NuGet packages that are only compatible with Unity. Unity has its own...
Yes, because that is the situation we have currently with Mono. Many benchmarks above are using floats, so for sure it is causing quite some...
We won't have a strict substitute, but in this kind of situations (and that applies to any .NET code, not only for Unity), folks have been always...
Yes, asmref won't be supported anymore. For now, as we can't undisclosed more about some of the changes that we are making, It will be difficult...
Thanks! FYI, actually, we have been using a copy of these exact same benchmarks internally at Unity for a few years and around a year ago, we...
We are pleased to announce the availability of a new Unity Extension for Visual Studio Code developed by Microsoft.
We cannot share yet any concrete technical details about how this is exactly going to work as we are just starting the implementation of that...
Not a lot. The only thing that we are evaluating for a future version of Unity is to make these packages no longer relevant by having them...
And thank you for all your questions. It is very entertaining to go through them, think about them and try to give the best answer or guidance we can!
Yeah, definitely you can use unsafe. I tend not to propose this because it can be risky, but glad you found that yourself (you take the risk! :))
I see, thanks for the example. Though, still, if you were using public GameObject.GetComponents(Type type, List<Component> results); internally...
Asking our friends from Entities to see if there is any plan about this.
Similar to other questions related to Graphics, we don't have the expertise in this domain but you can find more help in their respective forum...
This is a component that is not part of our expertise, so you might find greater experts in the Graphics domain in this section of the forum
I'm not entirely sure about if it is really possible to have a non allocating iterator (I haven't checked that particular code path), and while...
This is outside of our domain expertise but we are trying to find out if someone from scene management could help answering your question.
Definitely agreed that serialization is critical and that Unity serialization is missing some key features. It might be surprising, but the...
I agreed, It is unfortunate if we are releasing some packages that are creating GC spikes. Sometimes it's not possible to overcome this (the Mono...
Hello TzuriTeshuba, Your question will hopefully find great experts in the URP section of this forum.