A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks! I have a nice system for attachments now too. I just need a good way to render the gun and hands with a separate fov and make it so they...
I've been searching for a few days to find the best way to make the guns in my FPS render with a different fov and not clip into walls. Every...
Thats actually what I have right now. Since the post a lot progress has been made and I have a Shoot() method in the gun class, so in each other...
I know. like I said it wasn't so much about optimization. I just figured there was a better and easier way to be able to quickly create more gun...
I appreciate the response, but the question wasn't so much about optimization, it was more that I knew there was a cleaner way to do it than a...
In case anyone is interested here is what I did. I created an interface called IShooting, next I had the semi auto and auto classes use the...
So I have a base class for a Gun. I have the basic info that each gun will have contained in this class. However, I want to know the best way to...
Thanks! Worked flawlessly! Heres my code in case anyone is interested. Feel free to clean it up if you see a better way to do things!...
I need to create a way to rotate an object around its center by grabbing and pulling. It needs to work when facing in any direction whether you...
I have a paddle swing animation in my game and want to be lazy and mirror the forehand swing and make it the backhand swing. It currently mirrors...