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I am attempting to install the latest version of UI Builder (which is listed as 1.0.0-preview.12 on...
I believe I may have another approach for you to consider that could be far more performant than enabling/disabling renderers or nuking the render...
When adding a project that was created with a Unity version that is not installed on the machine current machine it would be really convenient to...
When opening a project that was created with a Unity version that isn't installed, the update prompt neither lists which version you are upgrading...
Apologies if this has already been discussed in other places. If so please point me in the right direction. Using PhysicsScenes to manually...
Thanks for your help! I've submitted it as case 1181249
That seems to work. With some further testing I noticed that a newly created PhysicsScene appears to internally use the default bounceThreshold...
The Setup Using Unity 2018.4 I've created a scene of identical spheres, each of which has a SphereCollider and a Rigidbody: [IMG] Each sphere...
Please re-add the ability to mark a preferred install that new projects default to. [ATTACH] This used to be an option in the pre-2.0 version of...
Please add a 'Remove from List' option to the '...' menu on the right side of a project in the Projects tab. Right now it only has 'Show in Explorer'
I hope I didn't oversell it, I definitely haven't rigorously unit tested it with all kinds of configurations, so your mileage may vary. I'm also...
TL;DR When applying a shader to a UI.Image object in a Canvas, UNITY_MATRIX_MVP appears to be relative to the Canvas, and not the Image object...
After trying a handful of shaders from this topic and other online resources, I was unable to find one that supported all of these requirements:...
Just for completeness sake: If you are handling Raycasts yourself (which can be desirable if you have a ton of Colliders and only one script...
Just storing a path string (as the SceneAsset documentation suggests) is inadequate for production, because if the scene file is renamed, moved,...
After some more digging, I am now able to answer my own question: In my use case I do indeed need to refresh the AssetDatabase, because without...
Overview I'm using a template system based on https://github.com/dimmpixeye/Unity3d-Project-Setup/tree/master/ProjectPref/Editor/CodeTemplates...
Improving Flat Hierarchies A while back I wanted to create the following mask hierarchy: Mask1 Mask2 (Masked by 1) Sprite (Masked by both 1...
Adding Support for masked UI/Text via UI/Unlit/Text Shader I was having trouble getting TextMesh Pro working on a large scale, and was looking...
It seems the unexpected behavior described in my post above occurs when a single gameobject that has both a 'Sprite Mask' component as well as a...