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You are right - it seems to work in your case. But I do not see why it does not work for me. Any comments on my graph?
Great. Thanks!
Topic: Vector3 or Vector4 uv data Here is my use case: https://forum.unity.com/threads/shader-graph-choosing-texture2darray-index-by-uv-z.609244/
I've tested it - still does not work :( But I will keep your extra bit of caution for future, thanks so far! :)
That's what I'm doing. I will try it - but I'm sceptical since it works fine using uv2.x
Thanks for pointing that out. But I don't think that I did it wrong. I set Mesh.SetUVs(0,uvs0) and Mesh.SetUVs(2,uvs2). Using UV0 and UV2 in the...
Hi, I try to achieve the following: Given a Texture2DArray with different textures I want to draw a specific one. As I've done it without shader...
Hi all, I wonder if this behavior is a bug or not: Using Mesh.CombineMesh, all vertices not used by triangles are dismissed (and the sum of...