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Reimporting the model has worked, nevermind.
I have an fbx created with maya, with animation clips containing custom parameters. I have imported correctly the fbx ticking the flag "Animated...
I took your advice. After reading some documentation I've used the following solution: graphicsFence =...
Any updates?
Hello guys, in my project if I set the Depth Texture flag on, while showing outlines, all my objects with URP/Lit material (which have nothing to...
Thank you, I didn't know Consulo, I will try it.
Thank you, C# support (OmniSharp) was not installed. I will give it another try, I will also try MonoDevelop. By the way, did you use, with any of...
I'm using Visual Studio Code but it's too much agnostic (no code completion, no "ctrl+," to search for symbols etc...)
Thank you, that was just what I was looking for.
Hi everyone, I'm looking for a way to get the current direction vector (in local space) of the spline. I've built a road using the Spline Mesh...
How can I control the MeshAnimator through Animator calls? I have baked with MeshAnimator a large number of FBX that I used to control through...
Through the Memory Profiler I discovered that the memory used by some textures (2D and UI) was not affected by the Texture Quality parameter in...
I've taken a memory snapshot after running this code myList = new List<int>(); for (int i = 0; i < 1000000; i++) myList.Add(i);...
Hello, I'm trying to create a climbing system using Final IK, everything works good but I would like the capsule collider & rigidbody to follow...
Hello, I'm enjoying Puppet Master and Final IK, they are amazing tools. By the way I need my character to take a bar/stick, something like the...